In a previous post I discussed using Scratch and Excel to model neurones. This post looks at using Excel and six-sided dice as a way of developing insights into how Genetic Algorithm work, before going on to program one.
A very simplified version of Tournament Selection is used for the parent selection and the mutation works by rolling a die to get a number between 1-6.
The problem to be solved is to find the lowest values for x and y in the equation
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