Greenfoot is an interactive
environment based around Java that enables two-dimensional graphical games and
simulations to be set-up relatively simply. Currently maintained by the
University of Kent, UK and La Trobe University, Australia, it provides a piece
of free software (under a GPL licence), multiplatform and is multiplatform.
In this paper its use within the teaching of
problem-solving and artificial intelligence will be considered. Three case
studies of it use will be considered:
·
Exercises in developing problem solving within a problem-solving
and programming module.
·
Greenfoot for a problem solving assignment within a
problem-solving and programming module.
·
Use of greenfoot within a module on artificial intelligence.
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