Showing posts with label Adel Gordon. Show all posts
Showing posts with label Adel Gordon. Show all posts

Sunday, 8 June 2014

MApping: integrating mobile technology into geography fieldwork learning and teaching

MApping: integrating mobile technology into geography fieldwork learning and teaching

Who is your project team? Naomi Holmes and Adel Gordon

How much funding did you receive? £3,000

What is your project: Using mobile technologies in geography field work learning and teaching. The focus of the project was to use an iPad mini to collect data for a Habitat Survey assignment based at Delapre, Northampton.

Do you have any outcomes you can report? There was successful use of the iPad mini in ENV2123 for the Habitat Survey assignment. Students used the apps Fieldtrip GB and Skitch to collect data in the field.

Also used in other modules to facilitate learning including:
  • Producing group presentations on ‘Citizen Science’
  • Making iMovie trailers on ‘Conservation Biogeography’
  • Working in small groups to research and present a research proposal
Various apps were used by the students and Apple TV was used to allow the students to present their work immediately in class. Students engaged well with the technology. They enjoyed the sessions and welcomed the opportunity to use creative learning techniques.

Friday, 6 June 2014

Immersive technology devices and field work: Oculus Rift



Who is your project team? Scott Turner and Naomi Holmes, School of Science and Technology, Adel Gordon, Learning Technology- all University of Northampton
How much funding did you receive? £1,200

Poster available at: http://slidesha.re/1kvvUuX or http://dx.doi.org/10.6084/m9.figshare.1054675

What is your project? The aim was to investigate the potential use and the student experiences of using virtual reality (Oculus Rift) devices for field trips. Virtual reality field trips have been used by a number of HE institutions for a number of reasons:

  • To give students the opportunity to prepare for a ‘real-life’ field trip (risk assessments, kit selection, project preparation etc)
  • To allow students to reflect on a recent field trip
  • To provide an additional field trip experience without incurring extra costs for the student or institution
  • To improve accessibility to field work experiences
  • To allow distance learning students to participate in field work
Computer-based (virtual reality) field trips have in the past been perceived negatively by students, often due to a poor representation of reality. Currently these field trips take place in 3D environments on a 2D computer screen. There has been an emphasis on enhancing the realism of these virtual field trips.

The recent release of Oculus Rift, a relatively low-cost virtual-reality headset which tracks the user’s head movements, allowing users to ‘walk through’ a virtual landscape immersively, offers an opportunity to further improve the virtual reality field trip experience.

Thirteen Environmental and Geographical Sciences student volunteers tested the Oculus Rift. The students used the Oculus Tuscany Demo software to work around a landscape, spending between 10 and 30 minutes in the landscape. No students had used an Oculus Rift previously. After using the devices they fed back through a questionnaire their views on its use from a learner's perspective.

Do you have any outcomes you can report? From the questionnaires:

  • The students all saw the virtual reality as beneficial only if used alongside or in addition to actual field trip experiences
  • Motion sickness was a common problem of using the devices and so limits the time it can be used
  • Overall the response was positive for the testers
  • Other applications such as studying plant structure, looking at past environments and cell structure were suggested by the students
The work was been disseminated. The results were discussed and participants had a chance to try the Oculus Rifts in a workshop at the recent Northampton Learning and Teaching Conference - Northampton 2018: Planning, Designing and Delivering Student Success.

For more details contact: scott.turner@northampton.ac.uk

Friday, 23 May 2014

Visualising the field - VR and mobile devices


A recent workshop presented by Scott Turner, Naomi Holmes, Adel Gordon and Janet Jackson at Northampton Learning and Teaching Conference 2014- Northampton 2018: Planning, Designing and Delivering Student Success gave participants an opportunity to 'play with' some of the computing technologies they have been investigating as tools for Environmental and Geography Students.



Learning Across Contexts


A recent paper presented by  Naomi Holmes and Adel Gordon at  Northampton Learning and Teaching Conference 2014- Northampton 2018: Planning, Designing and Delivering Student Success discussed some of the technologies they have been investigating as tools for Environmental and Geography Students.

Tuesday, 13 May 2014

Mobile in the field


Mobile in the field - Learning Across Contexts, the next generation from Adel Gordon

This slide deck was presented at the Blackboard Teaching and Learning Conference, April 2014 - Dublin, Ireland.

  • 1. Mobile in the Field Learning Across Contexts – The Next Generation ADEL GORDON Learning Technologist University of Northampton @adelgordon
  • 2. ABOUT ME ADEL GORDON Learning Technologist University of Northampton Adel.Gordon@northampton.ac.uk System Administrator for 11 years Focus on assessment technologies, Mobile and Blackboard/SIS integration
  • 3. ABOUT MY INSTITUTION The University of Northampton has around 17,000 students (FTE) and around 1,500 staff All students and around 75% of staff are expected to use Blackboard. The Learning Technology team have responsibility over all things related to Blackboard…
  • 4. WE’RE GOING TO LOOK AT… • Interdependencies when learning across contexts • Geographers’ use of mobile in the field • Lessons Learned • Future plans
  • 5. OUR CHALLENGE #1 Lecture Theatre LaboratoryThe field Personal workspaceSeminar room Online / VLE
  • 6. WHY MOBILE? “Mobile and wireless technologies support learning designs that are personalised, situated and authentic...” “mobile learning should aim to innovate and to discover what is gained through having portable tools that support observations, interactions, conversations and reflections, within and across various contexts of use...” (Kukulska-Hulme, Traxler & Pettit, 2007)
  • 7. OUR CHALLENGE #2 Mapping “Desk based” Survey Identify & Delineate Overlay key Plan Data Collection Assignment BE ORGANISED! Students are required to:
  • 8. OUR SOLUTION Tablets Image source: www.apple.com & www.tesco.com
  • 9. OUR SOLUTION Skitch Image Source: www.evernote.com/skitch & Holmes (2014)
  • 10. OUR SOLUTION FieldTrip GB Source: http://fieldtripgb.blogs.edina.ac.uk/
  • 11. FIELDTRIP GB FORMS
  • 12. HERE’S HOW WE USED BLACKBOARD Mobile Learn • All materials are mobile friendly with options for viewing • Discussion board for collaborative work
  • 13. WHAT THE STUDENTS SAID Like having access to the forms before the fieldwork I like the bigger screen on the iPad mini – makes it easier to use the maps Being able to sync data once connected is great, and the FieldTrip GB app facilitates data collection really well I really like the iPad mini and having a 3G version makes it even better in the field FieldTrip GB is Great!
  • 14. LESSONS LEARNED • Can increase engagement and support activities that are central to learning • Be clear about the aims and manage expectations (especially of internet availability!) • Importance of preparatory work
  • 15. FUTURE PLANS Oculus Rift – pre fieldwork activities to enhance the usefulness of data capture and gathering in the field. In trials on generic maps and 3D environments student have commented that…
  • 16. DO THIS NEXT Have a chat with staff and students about their practice. Particularly in subjects where field, lab, studio work etc is carried out. Consider the contexts in which learning takes place, and how the gap between them can be bridged using mobile. Get some mobile devices!
  • 17. REFERENCES Brown, E. (ed) (2010) Education in the Wild: contextual and location-based mobile learning in action. A report from the STELLAR Alpine Rendez-Vous workshop series. University of Nottingham: Learning Sciences Research Institute (LSRI). Downward, S., et al. “Podcasts and Locations”. In Salmon, G. and Edirisingha, P. (eds) (2008) Podcasting for Learning in Universities. Maidenhead: Open University Press, pp. 57-69. Gordon, A., Jackson, J. and Usher, J. (2014) Learning across contexts - mobile for fieldwork in environmental sciences. In: Mobile Learning: How Mobile Technologies Can Enhance the Learning Experience. Oxford: UCISA. pp. 2-5. Holmes, N. (2014) Lake at Delapre. [Skitch image]. Kukulska-Hulme, A., Traxler, J., and Pettit, J., (2007) Designed and user-generated activity in the mobile age. Journal of Learning Design, 2(1), pp. 52–65. Blackboard Mobile – http://www.blackboardmobile.com/ FieldTrip GB - http://fieldtripgb.blogs.edina.ac.uk/ Oculus Rift - http://www.oculusvr.com/
  • 18. THANK YOU! Adel Gordon Learning Technologist University of Northampton adel.gordon@northampton.ac.uk @adelgordon

Friday, 24 January 2014

awarding winning mobile for fieldwork

The now highly commended case study (see figure) of colloborative work by Adel Gordon and Janet Jackson, University of Northampton, Julie Usher, Blackboard (previously University of Northampton) in using mobile technologies in Fieldwork for Environmental Sciences  was presented on 23rd January 2014 at 

Effective use of mobile technologies to enhance learning, teaching and assessment

,

Context take from the paper:

"The culture, practice and pedagogy of academic disciplines such as geography and environmental sciences are based around in the field activities as well as traditional learning in face to face, online and laboratory scenarios. Downward et al (2008) have argued that environmental scientists are uniquely positioned to pilot mobile technologies, because they work across so many different contexts.
figure 1


Figure 1 depicts the varied contexts in which environmental students are now expected to work. Within each of these disciplinary contexts learners should have access to all the resources they need, as well as the ability to capture, reflect on, develop and extend their ideas into other contexts.


As Kukulska-Hulme et al (2007) note, mobile learning may offer a solution to this problem, by encouraging students to use “portable tools that support observations, interactions, conversations and reflections, within and across various contexts of use...” (p.53).
With this in mind we wanted to find a solution that could facilitate students’ learning both within and across these contexts."

To read more, read the full paper at Good Practice Guide "Mobile learning:How mobile technologies can enhance the learning experience" page 2  published by UCISA.

Reference

Kukulska-Hulme, A, Traxler, J, and Pettit, J, (2007). Designed and user generated activity in the mobile age. Journal of Learning Design, 2(1), pp 52–65.

Other related links:

Sunday, 29 April 2012

submitting and grading electronically

The university has produced a blog by Adel Gordon  http://blogs.northampton.ac.uk/sage/ with some good advice on SAGE (submitting and Grading Electronically) and includes some of the problems.


Here are some of the useful advice, including some of the problems and ways around them.